The future of casino gaming is right here, or at least that’s what Blaine Graboyes, CEO of GameCo, along with Caesars Entertainment, believes. The former company was the first to introduce casino skill-gaming universally. He now hopes to get the permit to bring in a skill-based gaming machine into Macau by the end of 2017 or earlier. This will make Video Gaming Machines (VGMs) such as “Danger Arena” the next step in casino gaming.
If skill-gaming catches on in the United States and Macau, you can well expect it to reach these shores too.
According to GameCo, this is the next level in casino gaming which aims to give a fillip to slot machine play. The millennial generation that grew up on the magic that Grand Theft Auto and World of WarCraft exuded, is now untouched by the boring simplicity of the casino industry’s slots, which only makes this industry insecure of its future. To counter this, GameCo has introduced a video-game of sorts, called the VGM, which was launched in Atlantic City’s casinos in November 2016.
Here, it was intended to position slots as the cool thing to play in and make it appealing to Millennials by coupling the financial model of a conventional slot with the pairing the economic model of a traditional slot with the changes within games that this section of players is glued to.
Huge Step Forward
The first machines from GameCo’s stable were “Danger Arena,” which concerned a first-person shooter, and “Pharaoh’s Secret Temple,” which was all about a machine whose growth stimuli are all too familiar to those who love playing social games like Bejeweled or Candy Crush Saga.
Though this may seem like the perfect solution, yet reaching it wasn’t easy. The gambling laws of Nevada and New Jersey had to be altered so that skill gaming could be allowed in their casinos by legitimizing “variable payouts.”
Before this, everyone playing at a gambling machine in these states had to legally have a 50% chance of winning, so that it would be a fair game. It was a huge step forward for these two states to amend the law so that more players got better payouts, just like creating a game that satisfied the regulators, explains CEO Blaine Graboyes.
Graboyes told GGRAsia that his company has a patent on the math model that controls the system and method for return to player. In many of their contemporary jurisdictions, their game runs theoretically at above 100 percent theoretical payout. However, since most players aren’t optimal players, it finally balances out to a 90 percent return, with a 10 percent [casino] hold. However, he said that his company could create a game with any configuration. He explained that a mix of optimal, sub-optimal and average players allow the company to arrive mathematically at their target RTP.
Already, said Graboyes, his model had won the approval of the experts at Gaming Laboratories International LLC’s GLI-11 casino gaming device standards. This is a feather in their cap as it would make GameCo’s entry into new markets like Macau and Australia much easier.
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